![]() ![]() Any more, and you would miss out on the spine-chilling consequences of flying through a sideways meteor shower when all your cannons point to the front. Any less, and you couldn't make strategic decisions. That's why you're allowed to look at 75% of the cards during building. By the end of the first round, you have learned the basic rules of the game.īut Vlaada's games never stop at the basic rules, do they? There's always some little tweak that makes the game more fair, more interesting, more gamey. ![]() Then he sends you out on a flight in which the deck is stacked so that you will encounter exactly one of each type of adventure. At the time, I didn't realize that his approach was unusual, but Dave Howell has pointed out to me that it is pedagogically amazing: Vlaada tells you how to build your ship, then he says, "Go ahead and build it!" That gives me a chance to try different ways of presenting the game, and I can discover what works.Īnd that's the knowledge that Vlaada had when he sent me the Czech rules for Galaxy Trucker. ![]() Before I start a rulebook, I have explained it to other players at least half a dozen times. Nowadays, I get this information from the players themselves. It means I have to understand the game only from the rules, which makes it easy to spot places where a new player would have questions. It sounds crazy, but ignorance of a game can be an advantage when I am translating. It was a silly game about building spaceships that got hit by meteors and fell apart. That's Czech, but you can probably tell that it means "Rockets". The year was 2007, and Vlaada Chvátil had this game called "Rakety". ![]()
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